I have quickly uploaded a Dante-debug.apk and some basic info to http://dante.mobi/
Debug in the APK context means the code is not signed with a key, so you need to enable installation of such packages in the Android Settings menu. The code is compiled with optimizations, but do not expect anything above single-digit frames per second presently.
Optimization is something I'm working towards, but the fact remains that many of the current generation devices simply do not have the GPU horsepower to run the game at an acceptable (greater than or equal to 30 fps) rate. Memory is another major killer; you need as much as possible available.
Currently the Dante icon will launch the Doom 3 game to the main menu. However, at least on my device it's not possible to launch the single-player campaign (aka game/mars_city1) due to memory requirements. Again, this is something that will be improved in the future.
You need to make the directory and copy your Doom 3 *.pk4 files into /sdcard/Android/data/com.game.dante/base from your CDs or DVD. You must also copy pak000_gl2progs.pk4 into the same directory otherwise the game will not run! This file contains the GLSL shaders required by Dante.
The APK package is not guaranteed to run on your specific device. You're welcome to file a issue about it on Github but please check for duplicates first. It's also not my fault if the APK destroys your device, kills your kitten, or causes the Mayan Apocalypse.
I'll write up some detailed instructions for compiling and installing Dante on Android later this week or early next week for those who wish to do this or don't trust installing my APK package.